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Steamrunner Class Starfleet Starship

Category: Light Cruiser

Steamrunner

Expected Duration: 70 years
Time Between Resupply: 2 years
Time Between Refit: 5 years

Personnel
Officers: 40
Enlisted Crew: 188
Marines: 0
Maximum (Evacuation) Capacity: 200

Speed
Cruising Velocity: Warp 7
Maximum Velocity: Warp 9.0
Emergency Velocity: Warp 9.6 (for 12 hours)

Dimensions
Length: 300.98 metres
Width: 223.20 metres
Height: 50.70 metres
Decks: 10

Auxiliary Craft
Shuttlebays: 1
Shuttlecrafts
   Type 8 Shuttle: 4
   Type 9 Shuttle: 2
Shuttlepods
   Type 10 Pod: 3

Armament
Beam Weapons
   Type 10 Phaser Array: 7
Features
   Ablative Hull Armour
   Auto-Modulating Shields
   Klingon Cloaking Device
   Regenerative Shields
Torpedo Launchers
   Pulse Fire Torpedo Launcher: 2
      Tri-Cobalt Devices: 2
      Quantum Torpedoes: 80
      Photon Torpedoes: 120
   Single Fire Torpedo Launcher: 2
      Photon Torpedoes: 80



Description
One of the last vessels designed and launched before the debacle at Wolf 359, the Steamrunner Class of starships was the quintessential utility vessel of Starfleet. The class was originally designed as a replacement for the elder statesman of the fleet, the Miranda class, in the role of cruiser and deep space fleet escort.

The Steamrunner class was launched and quickly slipped into the role of exploration and, working in tandem with the Saber class, in the expansion of the Federation. Equipped with modest scientific resources and diplomatic facilities, the Steamrunner proved to be a capable stand-alone deep space vessel.

Design Objectives

Provide a mission specific mobile platform for a wide range of diplomatic, scientific, or explorative projects.

Supplement Miranda, Soyuz, and Merced class starships as an instrument of the Federation deep-space defensive, scientific or diplomatic presence.

Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.

Serve as a frontline support vehicle during times of war and emergencies.

Provide a mobile platform for testing and implementation of mission-specific or new technology of any kind.

Deck Listing:

Deck Description
1 Captain's Ready Room, Main Bridge 
2 Briefing/Conference Room, XO's Office 
3 Officers Quarters, VIP/Guest Quarters, Diplomatic Facilities, Transporter Room 1, Shuttlebay Observation deck 
4 Sickbay, CMO's Office, CNS' Office, Science Labs 1-12, CSO's Office, Arboretum, Shuttlebay (floor), FCO's Office, Computer Core Entrance/Control 
5 Lounge, Holodeck/suites, Recreation facilities, NCO Quarters, Cargo Bay 1, Cargo Transporters 1, Computer Core, Docking Ports 
6 Warp Core, Engineering (upper), Crew Quarters, Transporter Room 2, Torpedo Launchers and controls, Cargo Bay 2, Cargo Transporters 2, Computer Core 
7 Warp Core, Engineering (floor), CEO's Office, Brig/Security, CTO's office, Phaser Range, Ship's Armory, Torpedo/Probe Magazine, Aux. Weapon Controls, / Sec HullNavigation Deflector Control room, LRS Control room 
8 Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems / Sec Hull Navigation Deflector , LRS Array 
9 Navigation Deflector 
10 Waste Processing/Recycling Center 


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