- !ec2-23-20-202-156 compute-1 amazonaws com- Ships
- !crawl-134-170-187-194 qwant com-
Members Last On
- Leland 154 Days
- Blackcat 154 Days
- Drew 874 Days
- Charlie 17287 Days
- Will 17287 Days
Steamrunner Class Starfleet Starship
Category: Light Cruiser
Expected Duration: 70 years
Time Between Resupply: 2 years
Time Between Refit: 5 years
Enlisted Crew: 188
Maximum (Evacuation) Capacity: 200
Cruising Velocity: Warp 7
Maximum Velocity: Warp 9.0
Emergency Velocity: Warp 9.6 (for 12 hours)
Length: 300.98 metres
Width: 223.20 metres
Height: 50.70 metres
Type 8 Shuttle: 4
Type 9 Shuttle: 2
Type 10 Pod: 3
Type 10 Phaser Array: 7
Ablative Hull Armour
Klingon Cloaking Device
Pulse Fire Torpedo Launcher: 2
Tri-Cobalt Devices: 2
Quantum Torpedoes: 80
Photon Torpedoes: 120
Single Fire Torpedo Launcher: 2
Photon Torpedoes: 80
One of the last vessels designed and launched before the debacle at Wolf 359, the Steamrunner Class of starships was the quintessential utility vessel of Starfleet. The class was originally designed as a replacement for the elder statesman of the fleet, the Miranda class, in the role of cruiser and deep space fleet escort.
The Steamrunner class was launched and quickly slipped into the role of exploration and, working in tandem with the Saber class, in the expansion of the Federation. Equipped with modest scientific resources and diplomatic facilities, the Steamrunner proved to be a capable stand-alone deep space vessel.
Provide a mission specific mobile platform for a wide range of diplomatic, scientific, or explorative projects.
Supplement Miranda, Soyuz, and Merced class starships as an instrument of the Federation deep-space defensive, scientific or diplomatic presence.
Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.
Serve as a frontline support vehicle during times of war and emergencies.
Provide a mobile platform for testing and implementation of mission-specific or new technology of any kind.
||Captain's Ready Room, Main Bridge
||Briefing/Conference Room, XO's Office
||Officers Quarters, VIP/Guest Quarters, Diplomatic Facilities, Transporter Room 1, Shuttlebay Observation deck
||Sickbay, CMO's Office, CNS' Office, Science Labs 1-12, CSO's Office, Arboretum, Shuttlebay (floor), FCO's Office, Computer Core Entrance/Control
||Lounge, Holodeck/suites, Recreation facilities, NCO Quarters, Cargo Bay 1, Cargo Transporters 1, Computer Core, Docking Ports
||Warp Core, Engineering (upper), Crew Quarters, Transporter Room 2, Torpedo Launchers and controls, Cargo Bay 2, Cargo Transporters 2, Computer Core
||Warp Core, Engineering (floor), CEO's Office, Brig/Security, CTO's office, Phaser Range, Ship's Armory, Torpedo/Probe Magazine, Aux. Weapon Controls, / Sec HullNavigation Deflector Control room, LRS Control room
||Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems / Sec Hull Navigation Deflector , LRS Array
||Waste Processing/Recycling Center