Ascension (Carrier-subtype) Class Starfleet Starship
Expected Duration: 200 years
Time Between Resupply: 3 years
Time Between Refit: 10 years
Enlisted Crew: 3200
Maximum (Evacuation) Capacity: 8000
Cruising Velocity: Warp 7.5
Maximum Velocity: Warp 9.5
Emergency Velocity: Warp 9.95 (for 12 hours)
Length: 1400 metres
Width: 522 metres
Height: 166.5 metres
Danube Runabout: 16
Delta Flyer Runabout: 2
Hunley Shuttle: 2
Type 11 Shuttle: 10
Type 9 Shuttle: 8
Brunel-Type Workbee Pod: 48
Legionnaire Fighter: 24
Raptor Space Superiority Fighter: 120
Razor Fighter: 60
Valkyrie Space Superiority Fighter: 120
Polaris Transport: 12
Titan Transport: 10
Captain's Yacht - Sovereign Captain's Yacht: 1
Type 12 Phaser Array: 20
Point Defense Batteries: 16
Structural Integrity Field
Burst Fire Torpedo Launcher: 8
Polaron Torpedoes: 52
Tri-Cobalt Devices: 30
Quantum Torpedoes: 800
Photon Torpedoes: 500
• Quad warp-core configuration. All shuttle and fighter bays have fore and aft access points.
• The shuttle and fighter bays use a racked storage and launch system for its craft. These racks line the outer walls of the shuttlebay with craft situated on each level. Initial fighters are always stored in such a way so that they can be easily launched at a moment’s notice.
• With the immense size of the Ascension, the designers found that the traditional turbolift system was insufficient, even with all the modern technology in both the car and the control systems. While the Ascension-class does incorporate a turbolift system, the cars being larger than the standard cars and have fold-down chairs along the walls to allow for seating, this class also has two tram systems running the length of the ship.
• The Ascension also has a built in site-to-site transporter system completely isolated from all external transporter systems. Running on opti-cables rather than wireless transmission this system is used to travel from any of the ship to another.
• Equipped with fully integrated holographic systems on every deck, this allows for complete access by the ships EMH programs and for holo-conferencing between the ship’s crew as well as holographic communications.
• The Ascension class Carrier is not equipped with the typical Captain’s yacht. Instead the designers incorporated a deployable, “Sovereign” style vessel on the dorsal side of the ship’s lower section. It is enclosed safely in Deck 40 recessed up into the ship itself, protecting the yacht.
• While given a standard refit and resupply schedule the Ascension class Carrier is capable of being completely self sustaining for fighter and Marine deployments for extended periods of time.
• Instead of utilizing traditional transport craft, the Ragnarok is outfitted with a Cerberus module system that utilizes different pod sized containers that allow for everything from transporting troops, vehicles, and supplies to things such as a "Base in a Box" with different modules such as Command, Communications, Medical, etc that allow the container to be deployed on a planet or otherwise and be activated, giving necessary personnel a local operations center in the event a temporary to semi permanent base is necessary. These modules are easily moved throughout the ship for maintenance and storage by utilizing a massive transporter system on board to move between decks, but not off ship. Titan and Polaris transports are utilized to deploy these modules from the ship itself.
Designed in early 2345, the Ascension-class was meant to be the next flagship of Starfleet. However, due to the sheer size of the vessel, the power requirements, and the prohibitive costs of building it, the design was shelved.
In 2380, after the Dominion War, the Borg attacks on Federation space, and other minor skirmishes, the Advanced Starship Design Bureau pulled the design for the Ascension-class off the shelves and had a closer look at it. They started to update the design, utilizing lessons learned on previous projects. The designers also looked at the hull and shields, which at the time were inadequate for a capital ship such as the Ascension. They added an additional layer of hull to make it triple-layered, thickened the ablative armor, incorporated a regenerative shield system (similar to the one equipped on the Sovereign-class), enhanced the shield generators to produce more shield power by increasing the available power to the shield generators.
Next they looked at the power systems which required a drastic upgrade to accommodate not only the vessels size and basic power needs, but also to be able to incorporate all of the modern weaponry. There was also a requirement for a higher warp factor. The designers and the Starfleet Corps of Engineers worked tirelessly on this problem for months, experimenting with various types of warp cores, even upgrading them to produce more power, but no design proved to be enough to power such a large ship. The designers decided to get radical. Thus far, the tests of the Excalibur-class with its dual warp core system had proven quite successful. They ran a simulation of with four core configuration in the same fashion and were quite pleased with the results they achieved. With one pair of warp cores running vertically and a second pair running horizontally on Deck 36 the ship had enough power to operate all its systems at 100% with energy to spare. For long term missions in order to help conserve resources and prevent unnecessary wear and tear on the cores they only need to operate at 75% to fully power the vessel. They also installed massive fusion reactors to power the impulse systems and provide secondary power for the ship, which can power the shields at 50% reactor capacity.
Initial simulations proved that the design was viable but it was somewhat lacking in tactical situations because it could not make effective use of its torpedoes. This sent the designers back to the drawing board to try and find a way to make the ship more agile so it could bring its torpedoes to bear more easily. One designer, after looking over the Sovereign-class and its Mark-I torpedo turret, decided that these systems could be brought to the Ascension. He had to scale down the launchers to make them more compact and, in the end, he had a design that pivoted along the three axis, but could only fire a two-torpedo salvo. In simulations, with these new turrets placed on strategic points on the saucer and along the neck of the vessel, the combat effectiveness of the Ascension increased drastically.
With the USS Ascension nearly complete the keel of her sister ship the USS Phoenix was laid down. However construction on the Phoenix was halted after several problems were discovered during flight on the Ascension. The first problem to surface was that the standard EPS grid used just couldn't handle the raw power produced by the ships 4-Core configuration. A new, more robust, system was developed and construction was delayed as the upgrades were installed.
An even bigger issue was found with the warp propulsion systems. The problem being that the current design of the warp nacelles were only able to get the massive ship up to warp 3. Limited to warp 3 the massive ship would be ineffective and if a solution couldn't be found the project would certainly be cancelled. The designers went back to the drawing board. Several different nacelle designs and warp field configurations were tested, but nothing would produce the speeds needed to make the ship viable. Using intelligence gathered from the Dominion war, specifically the information gathered on the propulsion systems for the Dominion’s Planetary Assault Craft, the designers at Utopia Planitia were finally able to come up with a solution. They developed a ‘Double Bubble’ warp field. By creating a dual warp field, one warp field within another, the mass of the ship was reduced exponentially and would allow for much higher warp speeds and would allow Starfleet to construct a true capital ship rivaling the Romulans, Cardassians, and the Dominion. With the power and propulsion system problems solved the USS Ascension was modified, construction resumed on the USS Phoenix, and construction began on the next three vessels.
The USS Ragnarok, a Carrier sub type, was one of these 3 vessels. While several in Star Fleet cringed at the idea of a ship focused more solely on combat, there were those that understood such a need for a craft with raw power and brute force. In addition to re configuring the ship to be a carrier for numerous fighters, a full Marine Weapons Battalion was assigned on board. Strategic level Combat Operations Offices were placed on board the ship, allowing it to not only coordinate it's own fighters but to serve as an coordination and planning center for up to an entire fleets worth of ships, with offices for necessary Admiralty included. While it's not intended for such high staff to remain on board permanently the facilities are more than adequate to fulfill such needs.
When the craft launched in 2387 Star Fleet Command decided it best to keep the ship's registry under an experimental designation with and initial part as NCX. This would give them a technical deniability to having a fully operational combat craft in service. The Public Relations move raised several eyebrows and drew much criticism from other governments which eventually subsided into mere whispers as the craft continued it's service on the front lines.
||Bridge, Captain's Ready Room, Secondary Communications Array
||Command and Control Center, Executive Officer's Office, Enlisted Affairs Office, Transporter Rooms 1 & 2, Escape Pods. AFT: Main Conference Room, Observation Lounges
||Captain's Quarters, XO's Quarters, Senior Officer Quarters, Phaser Array. Aft: Dorsal Tractor Emitter, Sporting Complex (Small), Senior Officer Holodecks, Escape Pods
||Transporter Rooms 3-6, VIP Quarters, Senior & Junior Officer Quarters, Acute Care Medical Suite 1. AFT: Primary Warp Core Pair Ejection Hatches, Antimatter pod ejection hatches, Secondary Sensor Array
||Junior Officers' Quarters, Graviton Generators 1 & 2, Sporting Complex (Large), Holodecks 1-6. AFT: Commercial Transporter Rooms 1 & 2, Commercial Cargo Bays 1-10, Primary Antimatter Generator, Antimatter Pods, Primary Warp Core Pair Antimatter Injector
||Saucer Section Computer Cores P/S (Level 1), Junior Officers' Quarters, Crew Quarters, Secondary Armory, Mess Hall, Secondary IDF Generator, Foreign craft landing platforms (Port & Starboard). AFT: Transporter Rooms 7-10, Phaser Array (P/S), Escape Pods
||Upper Engineering Level 3, Saucer Section Computer Cores P/S (Level 2), Chief Engineer's Office, Foreign craft landing platform elevators (Port & Starboard), Craft Maintenance and Refueling bays, Secondary Auxiliary Craft Storage (Shuttles), Reactor Assembly 1. AFT: Junior Officers' Quarters, Crew Quarters, Haley's Comet Bar/Restaurant
||Upper Engineering Level 2, Saucer Section Computer Cores P/S (Level 3), Reactor Assembly 2, Primary Communications Array, Forward Sensor Array (Upper Level), Crew Quarters, Crew Lounge. AFT: Auxiliary Deflector Control, Primary Shield Generator, Maintenance Room 1, Deuterium Storage, Escape Pods
||Upper Engineering Level 1, Saucer Section Computer Cores P/S (Level 4), Secondary ODN/EPS Trunks, Forward Sensor Array (Main Level), Crew Quarters, Guest Quarters. AFT: Transporter Rooms 11-15, Holodecks 6-10, Aft Torpedo Launchers (P/S), Torpedo Storage, Engineering Lab 1
||Saucer Section Computer Cores P/S (Level 5), Main Life Support, Secondary SIF Generator, Phaser Array (P/S), Chief Science Officer's Office, Science Labs, Hydroponics, Stellar Cartography, Torpedo Storage, Dorsal Forward Torpedo Launchers (P/S). AFT: Main Sickbay, Main Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer's Office, Escape Pods
||Crew Quarters, Emergency Evacuation Quarters, Antimatter Pods, Mess Hall. AFT: Ship's Library, Schools K-College, w/ Academy level training available for isolated deep space assignments, Saucer Section Computer Cores P/S (Level 6), Educational Holodecks 1-4
||Primary Fore-Aft Transportation System, Phaser Array (P/S) , Non-Specific Science Labs 1-8, Stellar Cartography, Astrometrics, Crew Quarters, Holodecks 11-15, Transporter Rooms 16-20, Dorsal Airlocks (P/S), Escape Pods. AFT: Fusion Reactors 1 & 2, Antimatter Generator, Antimatter Pods, Antimatter Injectors
||Aft Flight Control Room, Ventral Warp Core Jettison Hatch, Maintenance Room 3, Impulse Engines, Engine Control Room, Integrated Vehicular Information System, Coordination Center, Electronic Warfare Center, Defensive Systems Coordination Center, Intentions Office, Counter-Terrorism Analyst Office, Library, Political Science Labs (6), Fusion Reactors 3 & 4
||Captain's Office, Flag Officer's Office (If present on board), Tactical Office, Legal Office, Communications Operations Center, Translation and Protocol Office, Combat Operations Administrative Office Complex, Combat Operations Center. AFT: Chief of Combat Ops Office, Marine Liaison's Office, Multimedia Lab, Tactical Information Center (TIC), Current Actions Center (CAC), Tactical Communications Center (TACCOM), Battle Staff Situation Room, Planning and Operations Office, Aid Station, Coffee Mess, Phaser Array (P/S), Escape Pods.
||Amidships Computer (Level 1), Fusion Reactors 5-7, Graviton Generators 3-5, Lateral Sensors. AFT: “Intel Country”: Chief Intelligence Officer’s Office, Intelligence Operations Center, Intelligence Briefing Room, Intelligence Holodeck, Intelligence Office Space, Intelligence Equipment Storage, Intelligence Computer Core
||Amidships Computer (Level 2), Main Navigational Deflector, Fusion Reactors 6-8, Chief Security Officer's Office, Security Armoury, Brig, Engineering Lab 2, Acute Care Medical Suite 2. AFT: Quarter Master's Office, Cargo bays 5 & 6, Primary Emergency Supplies and Rations Storage, Phaser Array (P/S), Escape Pods.
||Amidships Computer (Level 3), Main Tractor Emitter, Maintenance Room 4, Crew Quarters. AFT: Sporting Complex (Large), Port and Starboard Ventral Saucer Phaser Arrays, Transporter Rooms 21-25
||Amidships Computer Core (level 4), Chief Operations Officer's Office, Primary Power Transfer Systems, Secondary Shield Generator, Emergency Evacuation Quarters. AFT: Crew Quarters, Holodecks 16-20, Escape Pods
||Amidships Computer Core (level 5), Main SIF Generators, Auxiliary Life Support, Maintenance Room 5, Deuterium Injectors, Deuterium Storage, Crew Quarters, Emergency Evacuation Quarters. AFT: Primary Environmental Control, Primary IDF Generator, Lateral Sensor Array, Primary ODN/EPS Trunks, Auxiliary Tractor Beam Control, Phaser Array (P/S), RCS Thrusters (P/S), Cargo Bays 7-10, Environmental Controls, Secondary Fore-Aft Transportation System, Escape Pods
||Marine Headquarters Company Offices, Marine HHC Quarters\Barracks, Mess Hall, Marine Training Holodeck 1, Marine Armory. AFT: Secondary Sickbay, Secondary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Escape Pods
||Marine Alpha and Bravo Company Offices, Marine Alpha and Bravo Co. Quarters\Barracks, Mess Hall, Alpha and Bravo Co. Training Areas, Marine Training Holodecks 2-5, Company Armories, Mess Halls. AFT: Transporter Room 26-30, Impulse Manifold (P/S), Aft EVA Airlock
||Marine Charlie and Delta Company Offices, Marine Charlie and Delta Co. Quarters\Barracks, Mess Hall, Charlie and Delta Co. Training Areas, Marine Training Holodecks 6-9, Company Armories, Mess Halls.
||Main Engineering Level 3, Battle Bridge, Deuterium Storage, Emergency Power Generators 1-5, Phaser Array (P/S), Industrial replicators, Magnetic field coils, Primary and Secondary cooling plant, Impulse Manifold (P/S), Escape Pods
||Main Engineering Level 2, Deuterium Storage, Fusion Reactors 9 & 10, Secondary Warp Core Ejection Hatches(Cores 3 & 4), Antimatter Pod Ejection Hatches, Secondary Core Pair Antimatter injectors, Primary and Secondary Warp Core Matter Injectors, Deuterium Storage, Deuterium Injectors. AFT: Phaser Array, Transporter Rooms 31-35, Cargo Bays 11-20, Escape Pods
||Main Engineering Level 1, Industrial Fabrication and maintenance, Design & Development Centers, Engineering Test Holodeck, Docking Ports. AFT: Main Auxiliary Craft Maintenance and Storage, Runabout Craft Bay, Cerberus Container Transporter
||Main Fighterbay - Raptors (Level 1), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Cerberus Bays 1-4, Gantry Loading Bays 1-4 (with catwalk), Fighter\Auxiliary Craft Elevators, Engineering Lab 3, Cerberus Container Transporter
||Main Fighterbay - Raptors (Level 2), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Hangar Doors 1 & 2 (Upper, Front and Rear of Ship)
||Main Fighterbay - Razors (Level 3), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system,Fighter\Auxiliary Craft Elevators, Hangar Doors 1 & 2 (Middle, Front and Rear of Ship)
||Main Fighterbay - Legionnaire (Level 4), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Hangar Doors 1 & 2 (Lower, Front and Rear of Ship), Heavy Machine Shop 2, Heavy Fabrication Center 1
||Fighter\Auxiliary Craft Elevators, Main Fighter Craft Maintenance Bay, Fighter Craft supply storage, Crew Quarters, Transporter Rooms 36-40
||Planetside Vehicle Motorpool\Maintenance bay (Houses Argo Buggies of the following variants: Troop Carrier, Up armored\enclosed, Scout. Anti-grav bikes and an assortment of trailers.)
||CAG & ACAG Offices, Pilot briefing room, Flight Operations, Senior Officer Quarters (Pilots), Junior Officer Quarters (Pilots), Cargo Bays 21-30, Transporter Rooms 41-45
||Junior Officer Quarters (Pilots), Heavy Machine Shop 1, Acute Care Medical Suite 3, Forward Torpedo Launchers (P/S), Aft Torpedo Launchers (P/S), Torpedo Storage, Escape Pods
||Fighter\Auxiliary Craft Elevators, Secondary Fighter Craft Maintenance Bay, Fighter Craft supply storage, Aft Tractor Emitter, Cerberus Container Transporter
||Fighter Craft Elevators, Planetside Vehicle Motorpool\Maintenance bay (Houses Argo Buggies of the following variants: Troop Carrier, Up armored\enclosed, Scout)
||Secondary Fighterbay - Valkyrie (Level 1), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Hangar Doors 3 & 4 (Upper, Front and Rear of Ship)
||Secondary Fighterbay - Valkyrie (Level 2), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Hangar Doors 3 & 4 (Middle, Front and Rear of Ship)
||Secondary Fighterbay - Scimitar (Level 3), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Hangar Doors 3 & 4 (Lower, Front and Rear of Ship), Heavy Machine Shop 3, Heavy Fabrication Center 2
||Secondary Fighterbay - Storage (Level 4), Fighter racking tractor emitters, Fighter storage/launch racks, Magnetic Slingshot Fighter Launch system, Fighter\Auxiliary Craft Elevators, Cerberus Bays 5-8, Gantry Loading Bays 5-8 (with catwalk), Fighter\Auxiliary Craft Elevators, Emergency Fusion Reactor 1, Cerberus Container Transporter
||Secondary Auxiliary Craft Maintenance and Storage, Cerberus Container Maintenance and Storage, Transport Craft Bay, Fighter\Auxiliary Craft Elevators, Cerberus Container Transporter, Ventral Phaser Array, Ventral Tractor Beam Emitter, Particle Fountain Emitter, Sovereign Class Yacht\Captain’s yacht access and docking clamps